To use a 2D image to control the properties of a 3D material, you need to map it onto the surface of your 3D model. In the fifth video, we will look at UV unwrapping: the process of unfolding a 3D model into a flattened surface to which you can apply a 2D texture. As well as exploring how UV mapping works, we will look at some of the common pitfalls to avoid while doing so.
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