As well as mapping an existing 2D image to the surface of a 3D model, your 3D software can generate 2D images directly from its 3D geometry. In the sixth video, we will look at the process of texture baking, and how the resulting baked texture maps can be used for anything from mimicking surface wear to making a low-polygon model look more detailed than it really is.
To learn more about how and what you can design in 3D, visit our 3D & AR page:
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